UNITY GAME DEVELOPER · DENMARK

Unity developer.
Gameplay & systems.

I’m Gabriel Camara, a game developer working with Unity and C#. I build movement, combat, entity systems, and UI, and currently contribute to Tectonicus at Gamucatex.

THE DEVELOPER BEHIND THE GAMESGabriel Camara at his graduation

CURRENTLY AT GAMUCATEX

Building systems for Tectonicus

Unity Developer Intern · July 2026–present

GAMEPLAY FIRST. ALWAYS CURIOUS.Unity / C# / Unreal EngineSCROLL TO EXPLORE ↓

01 / SELECTED WORK

Ideas you can play.

A selection of personal and university projects.
Different worlds. The same love of making games.

Kick The Kicks game artworkUNIVERSITY PROJECT
02 / ADVERGAMEUnity · C#

Kick The Kicks

A Pokémon-inspired advergame exploring creature collection and inventory management.

MY CONTRIBUTION

Responsible for all gameplay elements, with a focus on inventory systems and managing multiple creatures.

Play on itch.io
03 / HORROR FPSUnreal · C++

Afraid of the Dark?

A first-person horror concept where light and shadow shape every encounter. Light causes Shadows to spawn. Use night vision to navigate and shoot out lights to limit their spawning, then expose the Shadows with your flashlight to make them vulnerable to gunfire.

PLANNED CONTINUATION

A personal project I plan to resume after my internship, developing the core design, enemy behaviour, and levels. A playable build is not available yet.

Personal project · to be resumed

02 / EXPERIENCE

The work behind the play.

View my CV ↗

From personal prototypes to a shared codebase, I enjoy turning a design into systems that work together.

Unity & C#Gameplay mechanicsMovement & combatEntity & grid systemsUI & editor toolsTesting & refactoring

Also experienced with Unreal Engine, Blueprints, Java, Python, and Kotlin.

JUL 2026 — PRESENTCurrent

Unity Developer Intern

Gamucatex · Tectonicus

Develop Unity/C# systems for movement, combat, entities, formations, and UI. Test, debug, and refactor features with the team.

2022 — PRESENT

Independent Developer

Personal projects

Build and test gameplay prototypes, explore new mechanics, and develop games in Unity and Unreal Engine.

JUN 2025 — JAN 2026

Assistant Manager

Wizards Collection · TCG & Collectibles

Worked as assistant manager at a TCG and collectibles store, supporting sales, customer service, store systems, and social media.

Earlier experience
MAY — NOV 2023

Tutor · Kumon

Supported students with maths and language work.

2021 — 2022

Director · The King’s College

Directed a school production using prior acting experience.

03 / A LITTLE ABOUT ME

A player’s curiosity.
A developer’s mindset.

“The reason I make videogames is the same as why I play them: because it’s fun.”

I’m a 23-year-old game developer based in Hedehusene, Denmark. I enjoy being involved throughout development, learning as I go, and collaborating with artists to bring a shared idea to life.

My focus is gameplay mechanics and systems: getting the pieces working, making them feel good, and polishing the experience until it’s clear and enjoyable.

Away from the editor, you’ll find me enjoying trading card games and collectibles, acting and narration, or volleyball.

After my internship, I plan to apply for master’s programmes and continue improving my personal games.

EDUCATION & RECOGNITION

BCIS · Bachelor of Computer and Information Sciences
in Game Design and Game Development

Vega School, Johannesburg · Distinction, 2024

↗ Pencil Achievement Award
Second recipient in eight years at Vega School.

National Senior Certificate · The King’s College, Johannesburg

THE FULL PICTURE

My experience, in one place.

Skills, education, and experience in game development.

Download 2026 CV

04 / OFF THE CLOCK

Playing. Thinking. Writing.

My thoughts on the games I play,
from mechanics to the moments that stay with me.

01
GAME REVIEW · CONTAINS SPOILERS

Resident Evil Requiem

Finding beauty in fear, and the balance between dread and action.

10/10

LET’S MAKE SOMETHING FUN

Have a game in mind?
Let’s talk.

I’m interested in junior game development roles, freelance work, and collaborative projects.